Tuesday 17 May 2011

Textures - Part 2

Next part of Texturing is the top. I wanted to take alot of inspiration from the moodboard that can be seen below, and I believe that I have accomplished it.


I especially took from the bottom right picture. Below can be seen my attempts to replicate the pattern.

This was first attempt, and just consisted of making elipses and copy pasting them to make the pattern on a cream colour background. The problem I have with this texture is that it doesn't look realistic enough, but would be fine to fall back on if there is nothing else avaliable.

This was another attempt at making a top texture that I was happy with. This time it consists of a coloured snakeskin texture. The texture is from fireworks, and I repeated this texture to try and get a constant scale texture. I don't like the way this turned out as the colours that were layered on top to change the look of it do not reflect the colours of the snake type that I am modelling. Also the scale type was not appropriate for the snake species.

Below can be seen what happened to the first texture when I applied the "Charcoal" filter to it. I think that this was a massive improvement to the first texture as it makes the individual spots much more crisp.

I decided to layer different colours over this pattern until I got a colour scheme that I was happy with. Below is my first attempt to do this.

I am happy with this attempt above as it is reflective of a indian cobras pattern, but does not have a cream style background. Will have to fix this before UV Mapping.

This is another recolour of the same pattern, trying to be lighter this time.

This is probably my favourite one and the one I am most likely to use. It has the best colouring and just needs the background to be lighter to reflect the snake.

Thats all for now, will post an update later today with a texture with a fixed background. Failing that, there will be an update tomorrow with this as well as blended textures for the edges of the two textures and the start of the UV Mapping.

Matt

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