Tuesday 17 May 2011

Textures - Part 1

There will be a two part update today, as i'm trying to finalize my textures for my models before applying them for the UV Mapping. In the first part here I will go over the chosen design for the underside of the model a.k.a. the cream scaly underbelly of the snake. Below can be seen the pattern that will be put on the model.


This texture was created from scratch and the dimensions are 800x800. This will make it easy to pattern so it won't look pixelated, and the "dirty" look of it I believe is a good touch as it will look more realistic.

This texture was made from scratch by layering colours on top of each other until I got the colour I wanted. I used browns, yellows and whites primarily, and to get the pattern I applied one of the larger brushes in photoshop with a opacity of 30% and patterned it on top. Then I applied more colours on top to get the right look for it.

Later today I will be posting an update for the top layer of the snake, being the scales part.

Matt.

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