Friday 18 March 2011

Update 18/03/2011

Just a small update here.

Hoping to get another update up here today, possibly in the evening.

Just a quick screenshot of something I missed on my previous post that I have fixed now. The eyes on the snake that I am modelling after have a part of the head that surrounds them to better accomodate its peripheral vision. I have rectified this now, and you can see this below.


Tuesday 15 March 2011

Progress Report: 15/03/2011

Work has been slow on the dissertation, I have a theory on how to make the animation possible in a very simple way, and the high poly modelling is done.

Heres the high poly model first. Two iterations of turbo smooth have been applied, but the nose has been modified from the low poly model to better accomadate the turbo smooth. When I turbo smoothed before I made the adjustments it smoothed the edges of the square nose over instead of what I wanted for the high poly model.

Heres the comparison of the two noses:

As can be hopefully seen the "snouts" are now different shapes, as the high poly model could support more of a smooth feel to it.

Here are screenshots of what the high poly model looks like now with the turbosmooth and small changes to certain parts of the model to suit the increased poly count:


As for experimenting with ways that I could add a kind of crude animation, I believe that I could get the snake to move along a line that could I could record and symbolise movement. This could also be used to position the snake for more aethestically pleasing positions for display.

Thats all for todays update, hoping to get some progress done on the experimentation and will try and give another update on that on friday.

Matt