Tuesday 24 May 2011

Tuesday 24th Update

I have redone the high poly model's texture work with UV mapping, am now going to start the essay portion. Screenshots of High Poly Model below.




Matt.

Update for Monday 23rd and Partial Tuesday 24th

I was applying my UV Map to my model and I realised that I forgot to put a eye on it. I quickly put something similar to the snakes from my moodboards on it.


Below can be seen the Low Poly Model with the UV Map applied.




As for today, I am going to attempt to clean up my High Poly Model's texturing and start my essay.

There will be another update later today to say how this goes.

Matt

Monday 23 May 2011

The Lost Updates: Saturday 21th May

EDIT: This was also saved, but never posted because something came up that made me forget that I had even written this. The plan was to post it on sunday as a recap blog post, but I got it into my head that I didn't intend on posting on Sunday at all.

Today I made the UV Map, and with various incarnations at that. I attempted to UV Map it three times before I got something that I was happy with. Below can be seen my first attempt and first incarnation of UV MAPPING


As you can see above I used the textures I presented earlier on the blog to cover the UV map with with appropriate textures.


As you can see above in the second incarnation of the UV Map, I made the pattern on the snake's back directly onto the UV Map. I chose to do this because I could make the pattern straight onto the layout of the snake, rather than clone stamping it onto the pattern which would have been more trouble. I believe this because it would have to clone stamp it on, then have to spend more time cleaning it up than necessary.

I believe that the UV Map is now done, and as I am not able do any work tomorrow as I have work on sundays all day, I will post the product on Monday.

Matt.

The Lost Updates: Friday 20th May

EDIT: I saved this update instead of posting it because I wanted to edit it later, then forgetting it. So imagine this is being posted on the friday.

So I started the UV Map for the Low poly model today. That was an ordeal because i had trouble getting the model at the right angle. There were a number of different angles that I could have gone with for making my UV Map but this the one I went with. Just a simple top/bottom UV MAP.


Just a short update today, got work later today so I can't get much done today. Maybe will come back tonight and do some more work to post here, but if not expect an update tomorrow.

Matt.

Thursday 19 May 2011

High Poly Model and Slight Ajustment to Approace

Firstly, I just want to talk about a change I have made to the approach of texturing the 3D Models. I have made a decision due to the time that is left to change the way that I was to texture the models.

The original plan for texturing the high poly model was to UV MAP the model, but I have made the concious decision that as I will also be texturing the low poly model using UV Mapping this will not tip the balance enough in the direction of the low poly model. I will instead texture the high poly model straight onto the polygons.

My rationale for this is that if you had the same amount of time to make a 3D Model and fully texture it, for example 5 hours, and spent 4 of the hours making the 3D Model and then one hour doing the texturing, then the 3D Modelling is going to be good but the texturing is going to suffer. If you were however to take the example of the same amount of time but have 1 hour modelling and then 4 hours texturing, the low poly model is likely to look better.

This will give more bias towards the low poly model looking good, but I though I needed more things to hold the high poly model back to make it a more fair contest.

I believe that by applying this change to my dissertation is will not affect the schedule that I am sticking to at the minute, that should see the assignment in on the 25th of May.

Below can be seen the High Poly Model with the texturing mentioned above.


Low poly model is being textured over the weekend, will get UV Map up hopefully tomorrow, Low poly model textured to be up over the weekend/monday.

Matt.

Wednesday 18 May 2011

Decided Top Texture



The Top texture I have decided to use is this one.


It is a slight recolour of one of the textures in the last blog post, with more yellow tint added to it.

Small update today. Short and Sweet.

Expect a big one tomorrow, or another short one tonight.

Matt

Tuesday 17 May 2011

Textures - Part 2

Next part of Texturing is the top. I wanted to take alot of inspiration from the moodboard that can be seen below, and I believe that I have accomplished it.


I especially took from the bottom right picture. Below can be seen my attempts to replicate the pattern.

This was first attempt, and just consisted of making elipses and copy pasting them to make the pattern on a cream colour background. The problem I have with this texture is that it doesn't look realistic enough, but would be fine to fall back on if there is nothing else avaliable.

This was another attempt at making a top texture that I was happy with. This time it consists of a coloured snakeskin texture. The texture is from fireworks, and I repeated this texture to try and get a constant scale texture. I don't like the way this turned out as the colours that were layered on top to change the look of it do not reflect the colours of the snake type that I am modelling. Also the scale type was not appropriate for the snake species.

Below can be seen what happened to the first texture when I applied the "Charcoal" filter to it. I think that this was a massive improvement to the first texture as it makes the individual spots much more crisp.

I decided to layer different colours over this pattern until I got a colour scheme that I was happy with. Below is my first attempt to do this.

I am happy with this attempt above as it is reflective of a indian cobras pattern, but does not have a cream style background. Will have to fix this before UV Mapping.

This is another recolour of the same pattern, trying to be lighter this time.

This is probably my favourite one and the one I am most likely to use. It has the best colouring and just needs the background to be lighter to reflect the snake.

Thats all for now, will post an update later today with a texture with a fixed background. Failing that, there will be an update tomorrow with this as well as blended textures for the edges of the two textures and the start of the UV Mapping.

Matt