Saturday 5 February 2011

Small Update, Small Task





Just going to put these low poly model texture concepting here, so it is known as done. I decided this was enough as the high poly texture concepting was already done and this reflects the low poly model texture work. So here is the new texturing concepts.



I now have alot of tasks going on at once, but as usual I will try and keep to posting big updates rather than lots of small ones. What will probably be in the next update is the results of my experimentation with 3DS Max.

Matt

Friday 4 February 2011

Low Poly Model Completion - Sort of

To try and keep to my own schedule I have decided to keep the low poly model as it is. Below will be screenshots of it, but first I just have to say something for future reference.

I am unhappy with the amount of detail on this low poly model. This is not because of the shape of the body, design or anything like that. This model is 1464 polygons, whereas the limit was 2000. I want to put more detail on this, so when the high poly model is completed, I may go back to this and put some more detail on before starting to texture it. Now thats done we can talk about the model briefly.

Not much has changed from the previous screenshots, all I have done to complete it was to fix the face/head shape so it looks more smooth, and fixed the body as it had some jagged edges on it. Below though can be seen the low poly model.




Work on the High Poly Model will start now as well as work on the high poly textures keeping in with the schedule. Low poly texture concepting is not finished yet and I have nothing to show, but expect an update tomorrow.

In addition to this I will start experimentation with positioning this model in 3DS Max today.

That seems to be all I needed to talk about this update, so i'll leave this very wordy update at that.

Matt.

Thursday 3 February 2011

New Schedule - 03/02/11

This is the earliest I have been able to sit at my computer and do this properly, so here it is. The new schedule for everyone to see. Finally.

  • Low Poly Texture Concepting Starts - 31st January
  • Low Poly Modelling Finishes - 4th February
  • Low Poly Texture Concepting Finishes - 4th February
  • High Poly Modelling Starts - 4th February
  • High Poly Texture Work Starts - 4th February
  • Experimentation with 3DS Max Positioning Starts - 4th February
  • Low Poly Texture Work Starts - 7th February
  • Experimentation with 3DS Max Positioning Finishes - 25th February
  • High Poly Modelling Finishes - 11th March
  • High Poly Texture Work Finishes - 25th March
  • High Poly Textured - 28th March
  • Applying Low Poly Textures Starts - 28th March
  • Low Poly Texture Work Finishes - 29th April
  • Applying Low Poly Textures Finishes - 29th April
  • Work on Supporting Documents Starts - 2nd May
  • Final Polishing of Models Starts - 2nd May
  • Positioning and Possibly Animating of Models Starts - 9th May
  • Positioning and Possibly Animating of Models Finishes - 20th May
  • Final Polishing of Models Finishes 25th May
  • Work on Supporting Documents Finishes - 26th May

Well thats the new schedule, if it changes again I will post the entire thing again, but at this point this is accurate and what I am keeping to.

I am on track currently, and the low poly model is going well. While I have no new screenshots currently, I will be posting new ones tomorrow, or over the weekend. You will be contacted when these are up.

Matt