Friday 4 February 2011

Low Poly Model Completion - Sort of

To try and keep to my own schedule I have decided to keep the low poly model as it is. Below will be screenshots of it, but first I just have to say something for future reference.

I am unhappy with the amount of detail on this low poly model. This is not because of the shape of the body, design or anything like that. This model is 1464 polygons, whereas the limit was 2000. I want to put more detail on this, so when the high poly model is completed, I may go back to this and put some more detail on before starting to texture it. Now thats done we can talk about the model briefly.

Not much has changed from the previous screenshots, all I have done to complete it was to fix the face/head shape so it looks more smooth, and fixed the body as it had some jagged edges on it. Below though can be seen the low poly model.




Work on the High Poly Model will start now as well as work on the high poly textures keeping in with the schedule. Low poly texture concepting is not finished yet and I have nothing to show, but expect an update tomorrow.

In addition to this I will start experimentation with positioning this model in 3DS Max today.

That seems to be all I needed to talk about this update, so i'll leave this very wordy update at that.

Matt.

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