Thursday 19 May 2011

High Poly Model and Slight Ajustment to Approace

Firstly, I just want to talk about a change I have made to the approach of texturing the 3D Models. I have made a decision due to the time that is left to change the way that I was to texture the models.

The original plan for texturing the high poly model was to UV MAP the model, but I have made the concious decision that as I will also be texturing the low poly model using UV Mapping this will not tip the balance enough in the direction of the low poly model. I will instead texture the high poly model straight onto the polygons.

My rationale for this is that if you had the same amount of time to make a 3D Model and fully texture it, for example 5 hours, and spent 4 of the hours making the 3D Model and then one hour doing the texturing, then the 3D Modelling is going to be good but the texturing is going to suffer. If you were however to take the example of the same amount of time but have 1 hour modelling and then 4 hours texturing, the low poly model is likely to look better.

This will give more bias towards the low poly model looking good, but I though I needed more things to hold the high poly model back to make it a more fair contest.

I believe that by applying this change to my dissertation is will not affect the schedule that I am sticking to at the minute, that should see the assignment in on the 25th of May.

Below can be seen the High Poly Model with the texturing mentioned above.


Low poly model is being textured over the weekend, will get UV Map up hopefully tomorrow, Low poly model textured to be up over the weekend/monday.

Matt.

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