Heres the high poly model first. Two iterations of turbo smooth have been applied, but the nose has been modified from the low poly model to better accomadate the turbo smooth. When I turbo smoothed before I made the adjustments it smoothed the edges of the square nose over instead of what I wanted for the high poly model.
Heres the comparison of the two noses:

Here are screenshots of what the high poly model looks like now with the turbosmooth and small changes to certain parts of the model to suit the increased poly count:





As for experimenting with ways that I could add a kind of crude animation, I believe that I could get the snake to move along a line that could I could record and symbolise movement. This could also be used to position the snake for more aethestically pleasing positions for display.
Thats all for todays update, hoping to get some progress done on the experimentation and will try and give another update on that on friday.
Matt
No comments:
Post a Comment